Devblog
- Friday Rewind #27: What’s going on? 15/11/2019
- Friday Rewind #26: Community heroes 20/09/2019
- Friday Rewind #25: Skills and more skills 13/09/2019
- Friday Rewind #24: UI elements in After Effects 05/09/2019
- Friday Rewind #23: Gamescom conquered, now it’s time for Pax West! 30/08/2019
- Friday Rewind #22 More water effects 16/08/2019
- Friday Rewind#21: Back from vacation! 09/08/2019
- Friday Rewind #20: Enough of heat, here’s some ice! 26/07/2019
- Friday Rewind #19 Line render magic 19/07/2019
- Friday Rewind #18: Adventures in in-game save land 12/07/2019
- Friday Rewind #17: It’s in the small details 05/07/2019
- Friday Rewind #16 Visual effects polish: water interactions 28/06/2019
- Friday Rewind #15 E3 21/06/2019
- Friday Rewind #14: Of character movement and E3 highlights 14/06/2019
- Friday Rewind #13: A field of grain 07/06/2019
- Friday Rewind #12 31/05/2019
- Friday Rewind #11: Improved ranged targeting 24/05/2019
- Friday Rewind #10: Deep dive into level rework 17/05/2019
- Friday Rewind #9: Minimap 10/05/2019
- Friday Rewind #8: Polish, polish and polish 03/05/2019
- Friday Rewind #7: Sliding with mecha bears 26/04/2019
- Friday Rewind #6: UI Polish 19/04/2019
- Friday Rewind #5: Dive into the depths of the fog 12/04/2019
- Friday Rewind #4: Visual upgrades 05/04/2019
- The Three Goals of Dialogue 03/04/2019